IB DP Physics · Theme A · Space, time and motion

Kinematics.

A.1 · Describing motion, equations of motion, projectiles
Standard level and higher level

SL + HL · 9 hours PanPhyTrack ↗

The journey

Four parts.

Part 01

Describing motion

Displacement, velocity, acceleration

Part 02

Motion graphs

What the gradient and the area mean

Part 03

Equations of motion

Four equations for constant acceleration

Part 04

Projectiles

Two motions at once, then air resistance

Every slide is for SL and HL: A.1 has no additional higher level content.
A.1 KINEMATICS · SL + HL

Part 01 · SL + HL

Describing motion.

Where is it, how fast, and how is that changing?

A.1 KINEMATICS · SL + HL

Where is it?

Distance and displacement.

  • Position: where a body is, measured from a chosen origin
  • Distance: the length of the path traveled. A scalar
  • Displacement: the change in position. A vector, with a direction
ONE JOURNEY, TWO MEASURES
A.1 KINEMATICS · SL + HL

How fast?

Speed and velocity.

  • Speed: rate of change of distance. A scalar
  • Velocity: rate of change of displacement. A vector
\(v = \dfrac{\Delta s}{\Delta t}\)
One 400 m lap in 50 s Average speed \(= \dfrac{\text{distance}}{\text{time}} = \dfrac{400}{50} = \class{res}{8.0 \,\mathrm{m} \,\mathrm{s}^{-1}}\) Displacement \(= 0\) Average velocity \(= \dfrac{\Delta s}{\Delta t} = \dfrac{0}{50} = \class{res}{0}\)
A.1 KINEMATICS · SL + HL

Over a journey, or at a moment?

Average and instantaneous.

  • Average velocity: the whole displacement divided by the whole time
  • Instantaneous velocity: the velocity at one moment
  • On a displacement–time graph: a chord gives the average, a tangent the instantaneous
DISPLACEMENT AGAINST TIME
A.1 KINEMATICS · SL + HL

The story · Palo Alto, California, 1878

Background story · not assessed

Freezing a gallop.

A printed card of twelve photographs in three rows, eleven showing the silhouette of a galloping horse and rider at successive points of its stride against a wall marked with vertical lines, and the last showing the horse standing still
The Horse in Motion: the mare Sallie Gardner on Leland Stanford’s track, 19 June 1878
  • Do all four hooves of a galloping horse leave the ground at once? The photographs said yes
  • Eadweard Muybridge’s 12 cameras fired in turn: frames 27 inches and about \(\frac{1}{25}\) s apart
  • 0.69 m in 0.04 s: an average speed of about 17 m s⁻¹, over a time short enough to be nearly instantaneous

Photographs: Eadweard Muybridge, Library of Congress, public domain.

A.1 KINEMATICS · SL + HL

How is the velocity changing?

Acceleration.

\(a = \dfrac{\Delta v}{\Delta t} = \dfrac{v - u}{t}\)
  • The rate of change of velocity. A vector
  • \(u\): initial velocity, \(v\): final velocity
  • Uniform acceleration: the same at every moment
A car goes from 12 to 30 m s⁻¹ in 6.0 s \(a = \dfrac{v - u}{t} = \dfrac{30 - 12}{6.0} = \class{res}{3.0 \,\mathrm{m} \,\mathrm{s}^{-2}}\) Then brakes from 30 to 10 m s⁻¹ in 4.0 s \(a = \dfrac{v - u}{t} = \dfrac{10 - 30}{4.0} = \class{res}{-5.0 \,\mathrm{m} \,\mathrm{s}^{-2}}\)
A.1 KINEMATICS · SL + HL

Summary of part 1

Five quantities.

QuantityScalar or vector?UnitTells you
DistanceScalarmHow far along the path
DisplacementVectormHow far from the start, and which way
SpeedScalarm s⁻¹How fast
VelocityVectorm s⁻¹How fast, and which way
AccelerationVectorm s⁻²How quickly the velocity changes
A.1 KINEMATICS · SL + HL

Part 02 · SL + HL

Motion graphs.

The gradient and the area tell the whole story

A.1 KINEMATICS · SL + HL

Graph 1

Displacement–time graphs.

  • Gradient = velocity
  • Straight line: constant velocity
  • Flat: at rest
  • Curve: the velocity is changing
DISPLACEMENT AGAINST TIME
A.1 KINEMATICS · SL + HL

Graph 2

Velocity–time graphs.

  • Gradient = acceleration
  • Area under the graph = displacement
  • Flat: constant velocity, not at rest
  • Below the time axis: moving the other way
VELOCITY AGAINST TIME
A.1 KINEMATICS · SL + HL

Linking the graphs

Three graphs, one motion.

UNIFORM ACCELERATION FROM REST
Area under an acceleration–time graph = the change in velocity.
A.1 KINEMATICS · SL + HL

When the acceleration changes

Non-uniform acceleration.

  • The velocity–time graph is a curve
  • Acceleration at one moment: gradient of the tangent
  • Displacement: still the area. Count squares
The equations of motion in part 3 do not apply.
VELOCITY AGAINST TIME
A.1 KINEMATICS · SL + HL

Worked example

Reading a journey.

First 4 s: gradient \(a = \dfrac{\Delta v}{\Delta t} = \dfrac{12 - 0}{4.0} = \class{res}{3.0 \,\mathrm{m} \,\mathrm{s}^{-2}}\) Last 3 s: gradient \(a = \dfrac{\Delta v}{\Delta t} = \dfrac{0 - 12}{3.0} = \class{res}{-4.0 \,\mathrm{m} \,\mathrm{s}^{-2}}\) Whole journey: area \(s = \text{area} = 24 + 72 + 18 = \class{res}{114 \,\mathrm{m}}\) Average speed \(= \dfrac{s}{t} = \dfrac{114}{13} = \class{res}{8.8 \,\mathrm{m} \,\mathrm{s}^{-1}}\)
A SHORT CAR JOURNEY
A.1 KINEMATICS · SL + HL

Quick check

Describing motion.

01A swimmer swims two 25 m lengths, there and back. Distance? Displacement?

50 m and zero

02What does the gradient of a displacement–time graph give?

Velocity

03What does the area under a velocity–time graph give?

Displacement

04A train goes from 8 to 20 m s⁻¹ in 30 s. Acceleration?

\(\frac{20 - 8}{30} = 0.40 \,\mathrm{m} \,\mathrm{s}^{-2}\)

05Velocity −6 m s⁻¹, acceleration −2 m s⁻². Speeding up or slowing?

Speeding up: same sign

06How do you find instantaneous velocity from a curved displacement–time graph?

Gradient of the tangent at that time
PRESS → TO REVEAL EACH ANSWER

Part 03 · SL + HL

Equations of motion.

Four equations for uniform acceleration

A.1 KINEMATICS · SL + HL

The story · Italy, published 1638

Background story · not assessed

Galileo slows down a fall.

Painted portrait of Galileo, an old man with a white beard looking upwards
Galileo Galilei, from a portrait by Justus Sustermans
A long wooden ramp with a groove along its top edge and five small brass bells mounted along it at increasing distances
A demonstration inclined plane, Florence, early 1800s. The ball rings each bell in turn, at equal time intervals
  • A falling body was too fast to time. So Galileo slowed it down: a bronze ball rolling down a gentle slope
  • His clock: he weighed the water that ran from a tank during each run
  • Twice the time: four times the distance
  • 1638: published in his last book, Two New Sciences
Uniform acceleration, found by measuring.

Portrait: Justus Sustermans, public domain. Inclined plane: Museo Galileo, CC BY-SA 4.0.

A.1 KINEMATICS · SL + HL

From the velocity–time graph

Where the equations come from.

Gradient = acceleration \(a = \dfrac{v - u}{t}\)  so  \(\class{res}{v = u + at}\) Area = displacement: rectangle + triangle \(\class{res}{s = ut + \tfrac{1}{2}at^{2}}\) Area = displacement: a trapezium \(\class{res}{s = \dfrac{u + v}{2}t}\)
UNIFORM ACCELERATION FROM u TO v
A.1 KINEMATICS · SL + HL

Uniform acceleration in a straight line

The four equations.

EquationLeaves outUse it when…
\(s = \dfrac{u + v}{2}t\)\(a\)the acceleration is not given or wanted
\(v = u + at\)\(s\)the displacement is not given or wanted
\(s = ut + \tfrac{1}{2}at^{2}\)\(v\)the final velocity is not given or wanted
\(v^{2} - u^{2} = 2as\)\(t\)the time is not given or wanted
Five quantities: \(s\), \(u\), \(v\), \(a\), \(t\). Know three, and you can find the other two.
A.1 KINEMATICS · SL + HL

A method that always works

Solving a problem.

01 · Direction

Choose which way is positive

Anything pointing the other way is negative

02 · List

Write down \(s\), \(u\), \(v\), \(a\), \(t\)

Fill in the three you know and mark the one you want

03 · Choose

Pick the equation

The one without the quantity you neither know nor want

04 · Solve

Substitute, with signs

Then give the answer a unit and a direction

A.1 KINEMATICS · SL + HL

Worked example

A car brakes to a stop.

\(u = 30 \,\mathrm{m} \,\mathrm{s}^{-1}\) · \(v = 0\) · \(a = -5.0 \,\mathrm{m} \,\mathrm{s}^{-2}\) Distance: no \(t\), so \(v^{2} - u^{2} = 2as\) \(s = \dfrac{v^{2} - u^{2}}{2a} = \dfrac{0 - 30^{2}}{2(-5.0)} = \class{res}{90 \,\mathrm{m}}\) Time: \(v = u + at\) \(t = \dfrac{v - u}{a} = \dfrac{0 - 30}{-5.0} = \class{res}{6.0 \,\mathrm{s}}\)
  • Check: \(s = \dfrac{u + v}{2}t = 15 \times 6.0 = 90 \,\mathrm{m}\)
  • At twice the speed: four times the distance
A.1 KINEMATICS · SL + HL

Motion under gravity alone

Free fall.

  • With no air resistance, every body falls with the same acceleration
  • Near the Earth’s surface: \(\class{res}{g = 9.8 \,\mathrm{m} \,\mathrm{s}^{-2}}\), downward
  • It is the same on the way up, at the top and on the way down
FALLING FROM RESTEQUAL TIME STEPS
A.1 KINEMATICS · SL + HL

The story · The Moon, 2 August 1971

Background story · not assessed

A hammer and a feather on the Moon.

Portrait of astronaut David Scott in a white spacesuit, holding his helmet
David Scott, commander of Apollo 15
A blurred color television picture of an astronaut in a white spacesuit standing on the lunar surface in front of the lunar module
From the television broadcast: Scott watches the hammer and the feather reach the ground
  • The last minutes of the last moonwalk of Apollo 15
  • In one hand a 1.32 kg hammer. In the other a falcon feather
  • He lets go of both from about 1.6 m
  • They fall side by side and land together
With no air, mass makes no difference.

Photos: NASA and NASA Johnson Space Center, public domain.

A.1 KINEMATICS · SL + HL

Worked example

A ball thrown straight up.

Up is positive \(u = +14.7 \,\mathrm{m} \,\mathrm{s}^{-1}\) · \(a = -9.8 \,\mathrm{m} \,\mathrm{s}^{-2}\) Top: \(v = 0\), and \(v = u + at\) \(t = \dfrac{v - u}{a} = \dfrac{0 - 14.7}{-9.8} = \class{res}{1.5 \,\mathrm{s}}\) Height: \(v^{2} - u^{2} = 2as\) \(s = \dfrac{v^{2} - u^{2}}{2a} = \dfrac{0 - 14.7^{2}}{2(-9.8)} = \class{res}{11 \,\mathrm{m}}\) Back at the hand: \(t = \class{res}{3.0 \,\mathrm{s}}\), \(v = \class{res}{-14.7 \,\mathrm{m} \,\mathrm{s}^{-1}}\)
VELOCITY AGAINST TIME
A.1 KINEMATICS · SL + HL

Practical

Measuring \(g\).

  • Release a steel ball from rest
  • Time its fall through a measured height \(h\)
  • Repeat for a range of heights
  • \(h = \tfrac{1}{2}gt^{2}\): plot \(h\) against \(t^{2}\)
A straight line through the origin, gradient \(\tfrac{1}{2}g\).
FREE-FALL TIMERNOT TO SCALE
A.1 KINEMATICS · SL + HL

Quick check

Equations of motion.

01When can the four equations be used?

Only when the acceleration is constant

02A stone is dropped from rest. How fast is it moving after 4.0 s?

\(9.8 \times 4.0 = 39.2 \,\mathrm{m} \,\mathrm{s}^{-1}\)

03How far has it fallen in that time?

\(\frac{1}{2} \times 9.8 \times 4.0^{2} = 78.4 \,\mathrm{m}\)

04Which equation has no \(t\) in it?

\(v^{2} - u^{2} = 2as\)

05A cyclist accelerates from rest at 1.5 m s⁻² for 8.0 s. Final velocity?

\(1.5 \times 8.0 = 12 \,\mathrm{m} \,\mathrm{s}^{-1}\)

06What is the acceleration of a ball at the top of its flight?

9.8 m s⁻² downward
PRESS → TO REVEAL EACH ANSWER

Part 04 · SL + HL

Projectile motion.

Two simple motions happening at once

A.1 KINEMATICS · SL + HL

The key idea

Two independent motions.

  • Horizontal: no force, so constant velocity
  • Vertical: gravity, so acceleration \(g\)
  • Neither affects the other
The only thing they share is the time.
RELEASED AT THE SAME MOMENT
A.1 KINEMATICS · SL + HL

Method

Keep two columns.

HorizontalVertical
AccelerationZero\(g = 9.8 \,\mathrm{m} \,\mathrm{s}^{-2}\), downward
VelocityStays at its starting valueChanges: \(v = u + at\)
Displacementvelocity × time\(s = ut + \tfrac{1}{2}at^{2}\)
Find the time from one column, then use it in the other.
A.1 KINEMATICS · SL + HL

Worked example

Launched horizontally from a cliff.

44.1 m high Launched horizontally at 12 m s⁻¹ Vertical: \(u = 0\), so \(s = \tfrac{1}{2}gt^{2}\) \(t = \sqrt{\dfrac{2s}{g}} = \sqrt{\dfrac{2 \times 44.1}{9.8}} = \class{res}{3.0 \,\mathrm{s}}\) Horizontal: \(x = u_{x}t = 12 \times 3.0 = \class{res}{36 \,\mathrm{m}}\)
Velocity on landing Vertical: \(v_{y} = gt = 9.8 \times 3.0 = 29.4 \,\mathrm{m} \,\mathrm{s}^{-1}\) \(v = \sqrt{v_{x}^{2} + v_{y}^{2}} = \sqrt{12^{2} + 29.4^{2}} = \class{res}{32 \,\mathrm{m} \,\mathrm{s}^{-1}}\) \(\tan \theta = \dfrac{v_{y}}{v_{x}} = \dfrac{29.4}{12}\)  so  \(\class{res}{68^{\circ}}\) below horizontal
A.1 KINEMATICS · SL + HL

Resolving the launch velocity

Launched at an angle.

  • Horizontal: \(u \cos \theta\). It never changes
  • Vertical: \(u \sin \theta\). It changes at \(g\)
  • At the top the vertical velocity is zero
  • Landing at launch height: the path is symmetrical
COMPONENTS OF THE LAUNCH VELOCITY
A.1 KINEMATICS · SL + HL

Following the velocity

What changes, and what does not.

VELOCITY COMPONENTS AT EQUAL TIME STEPSNO AIR RESISTANCE
The acceleration is the same at every point: \(g\), straight down.
A.1 KINEMATICS · SL + HL

Worked example

20 m s⁻¹ at 30° above the horizontal.

Components Horizontal: \(u \cos \theta = 20 \cos 30^{\circ} = \class{res}{17.3 \,\mathrm{m} \,\mathrm{s}^{-1}}\) Vertical: \(u \sin \theta = 20 \sin 30^{\circ} = \class{res}{10.0 \,\mathrm{m} \,\mathrm{s}^{-1}}\) Time to the top: vertical \(v = 0\) \(t = \dfrac{u_{y}}{g} = \dfrac{10.0}{9.8} = \class{res}{1.02 \,\mathrm{s}}\)
Maximum height: \(v^{2} - u^{2} = 2as\) \(s = \dfrac{u_{y}^{2}}{2g} = \dfrac{10.0^{2}}{2 \times 9.8} = \class{res}{5.1 \,\mathrm{m}}\) Lands at launch height Time of flight \(= 2t = 2 \times 1.02 = \class{res}{2.04 \,\mathrm{s}}\) Range \(= u_{x} \times 2t = 17.3 \times 2.04 = \class{res}{35.3 \,\mathrm{m}}\)
A.1 KINEMATICS · SL + HL

Worked example

Thrown downwards from a height.

8.0 m s⁻¹ at 30° below horizontal 25 m above ground · down is positive Horizontal: \(u \cos \theta = 8.0 \cos 30^{\circ} = \class{res}{6.93 \,\mathrm{m} \,\mathrm{s}^{-1}}\) Vertical: \(u \sin \theta = 8.0 \sin 30^{\circ} = \class{res}{4.0 \,\mathrm{m} \,\mathrm{s}^{-1}}\)
Vertical velocity on landing \(v^{2} - u^{2} = 2as\) \(v^{2} = 4.0^{2} + 2(9.8)(25) = 506\) \(v = \class{res}{22.5 \,\mathrm{m} \,\mathrm{s}^{-1}}\) \(t = \dfrac{v - u}{a} = \dfrac{22.5 - 4.0}{9.8} = \class{res}{1.89 \,\mathrm{s}}\) Lands \(u_{x}t = 6.93 \times 1.89 = \class{res}{13.1 \,\mathrm{m}}\) away
A.1 KINEMATICS · SL + HL

Real projectiles · no calculations

Adding air resistance.

  • Fluid resistance acts against the velocity, and grows with speed
  • Lower maximum height
  • Shorter range and time of flight
  • Path not symmetrical: steeper coming down
THE SAME LAUNCH, WITH AND WITHOUT AIR
A.1 KINEMATICS · SL + HL

Falling through a fluid

Terminal velocity.

  • From rest: the acceleration starts at \(g\)
  • As the speed rises, the resistance rises
  • So the acceleration falls
  • Resistance equals weight: no acceleration, constant terminal velocity
VELOCITY AGAINST TIME
A.1 KINEMATICS · SL + HL

Nature of science

Every model leaves something out.

THIS TOPIC ASSUMESIT STOPS WORKING WHEN
No air resistance
→
The body is light or fast: a shuttlecock, a raindrop
\(g\) is constant
→
The height is not small compared with the Earth: a satellite
The body is a point
→
Its size or its spin matters: a curving football
A model is good enough when its predictions agree with measurement to the accuracy you need.
A.1 KINEMATICS · SL + HL

Quick check

Projectiles.

01What is the horizontal acceleration of a projectile (no air resistance)?

Zero

02A ball rolls off a table 1.25 m high. Time to reach the floor?

\(\sqrt{\frac{2 \times 1.25}{9.8}} = 0.51 \,\mathrm{s}\)

03It left the table at 2.0 m s⁻¹. How far out does it land?

\(2.0 \times 0.51 = 1.0 \,\mathrm{m}\)

04What is the velocity of a projectile at the top of its path?

\(u \cos \theta\), horizontal

05Give two effects of air resistance on the path.

Lower maximum height, shorter range

06What is true of the forces at terminal velocity?

Resistance equals weight: no resultant force
PRESS → TO REVEAL EACH ANSWER

Summary

Kinematics on one slide.

Describing motion

Vectors have direction

Displacement, velocity, acceleration
Average: over a journey. Instantaneous: at a moment

Motion graphs

Gradient and area

Gradient of \(s\)–\(t\) is \(v\); gradient of \(v\)–\(t\) is \(a\)
Area under \(v\)–\(t\) is displacement

Equations of motion

Constant acceleration only

Know three of \(s\), \(u\), \(v\), \(a\), \(t\)
Free fall: \(g = 9.8 \,\mathrm{m} \,\mathrm{s}^{-2}\)

Projectiles

Two columns, one time

Horizontal: constant velocity. Vertical: \(g\)
Air resistance: lower, shorter, not symmetrical

A.1 KINEMATICS · SL + HL

Summary

Key words.

DisplacementChange in positionA vector
VelocityRate of change of displacement
AccelerationRate of change of velocity
InstantaneousAt one momentGradient of a tangent
Uniform accelerationConstant in size and direction
Free fallGravity is the only force\(g = 9.8 \,\mathrm{m} \,\mathrm{s}^{-2}\)
ProjectileMoves freely under gravity after launch
RangeHorizontal distance to landing
Terminal velocityConstant velocity reached when resistance equals weight
A.1 KINEMATICS · SL + HL